EmoTIChealth: Promoting Adolescent Health Through a Serious Game.
Ориентир для пациента и семьи
Простыми словами
Автоматическая сводка по структурированным данным реестра. Она помогает сориентироваться, но не заменяет официальный протокол или оценку врача.
- Что изучают
- В протоколе указаны: EmoTIChealth.
- Кому может быть актуально
- Состояния в реестре: Type 1 Diabetes, Asthma, Allergic Rhinitis, Food Allergy. Базовые параметры: 12 лет — 16 лет · Все.
- Что важно проверить
- Возраст, диагноз и пол — только базовые ориентиры. Предыдущее лечение, анализы и другие обязательные условия указаны ниже в критериях участия.
- Где проводится
- Испания
- Следующий шаг
- Сохраните исследование, покажите его лечащему врачу и уточните актуальный статус у исследовательского центра. Расходы, документы и поездка →
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Официальное название
"Promoting Health in Adolescents With and Without Chronic Diseases Through Emotional Development: Design and Implementation of a Serious Game Technology Platform (EmoTIChealth)"
Обзор
The intervention program targets adolescents between 12 and 16 years of age. The intervention program is designed for adolescents during a critical developmental stage marked by significant life transitions, where building strong personal resources and receiving psychological support is essential to foster socioemotional skills and overall well-being. The serious game aims to promote psycho-emotional health in the general adolescent population, supporting healthy development and preventing future emotional difficulties. At the same time, it incorporates specific modules for adolescents living with chronic conditions such as asthma, food allergy, type 1 diabetes, and allergic rhinitis, who may face additional risks of psychological challenges that can complicate treatment and prognosis. By combining universal health promotion with tailored support, the program addresses both the needs of healthy adolescents and those with chronic illnesses. The platform integrates digital and technological tools for dynamic and personalized intervention. Artificial intelligence adapts activities and feedback to each participant's socio-demographic profile and evolving needs, this supports directly in participants' daily lives and natural environments, making the experience more relevant and impactful. The serious game, proven effective in engaging young people, goes beyond traditional psychoeducation by creating an interactive environment where adolescents develop socio-emotional competencies, resilience, and health-related knowledge. Through its six thematic areas, the game promotes overall well-being and healthy habits, while its condition-specific modules provide targeted guidance and coping strategies for asthma, food allergies, type 1 diabetes, and allergic rhinitis.
Вмешательства
- Поведенческое EmoTIChealth
The EmoTIChealth technological platform intervenes in users through a "serious game", i.e. a video game whose main purpose is to teach or provide the player with certain skills that serve to achieve a higher purpose than the game itself. The game is composed of 6 areas, each of which refers to one of the variables that are analyzed or considered important in promoting health related quality of life and adaptation to chronic illness: Area 1. Psychoeducation; 2. Emotional awareness and expression;
Первичные конечные точки
- Change Quality of Life (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Change Emotional and Behavioral Problems (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Change Emotional Competences (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Change Self-concept (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Change Coping (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Change Social Skills (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
Вторичные конечные точки (5)
- Change in Perception of Threat of disease(Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Change Psychoeducation Diabetes [Срок оценки: Start of the intervetion and during it.]
- Change Resilience (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Outcome Measure: Change in Perceived Importance of Health Habits (Baseline-Pre-Post) [Срок оценки: Baseline up to 8 weeks]
- Outcome Measure: Assessment of the intervention and change in the emotional state of the participants [Срок оценки: Baseline up to 8 weeks]
Критерии участия
Критерии включения
- Informed consent by parents/guardians and participants.
- Aged between 12 and 16 years old
Критерии исключения
- No access to internet or new technologies
- Not a Spanish speaker.
Критерии приведены из реестра в оригинале (на английском). Окончательную оценку соответствия проводит исследовательский центр.
Здоровые добровольцы: Да
Дизайн исследования
- Распределение
- Не применимо
- Модель
- Одна группа
- Маскирование
- Открытое
- Основная цель
- Профилактика
Центры проведения
Испания · 1 центр
- Facultat de Psicología — Valencia
Идентификаторы
NCT: NCT07212530 · EmoTIChealth