Educational VR Game Intervention to Enhance Hygiene Practices in Primary School Children
Ориентир для пациента и семьи
Простыми словами
Автоматическая сводка по структурированным данным реестра. Она помогает сориентироваться, но не заменяет официальный протокол или оценку врача.
- Что изучают
- В протоколе указаны: VR game -based education program.
- Кому может быть актуально
- Состояния в реестре: Healthy Participants. Базовые параметры: 6 лет — 12 лет · Все.
- Что важно проверить
- Возраст, диагноз и пол — только базовые ориентиры. Предыдущее лечение, анализы и другие обязательные условия указаны ниже в критериях участия.
- Где проводится
- Китай
- Следующий шаг
- Сохраните исследование, покажите его лечащему врачу и уточните актуальный статус у исследовательского центра. Расходы, документы и поездка →
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Официальное название
An Educational Intervention Using a Virtual Reality Game to Improve Compliance With Coronavirus 2019 Disease-related Hygiene Practices and Participation in Severe Acute Respiratory Syndrome Virus 2 (SARS-CoV-2) Screening, for the Prevention of SARS-CoV-2 Transmission Between Primary Schoolchildren in Communities: a Stratified Cluster-randomised Controlled Trial
Обзор
The goal of this observational study is to investigate if VR game-based educational intervention can enhance primary schoolchildren's compliance with hygiene practices to prevent the transmission of SARS-CoV-2 and other upper respiratory pathogens in the community. The main questions the study aims to answer are, after receiving the VR game-based education intervention: * Does VR game-based educational intervention improve hygiene-practice compliance in primary schoolchildren? * What are the bacterial loads on primary schoolchildren's hands? * What are the rates of infections caused by SARS-CoV-2 and other respiratory viruses in primary schoolchildren? Researchers will compare the interventional group to the control group to see if VR game-based educational intervention can enhance primary schoolchildren's hygiene practices. Participants will * Receive in a training programme on hygiene practices through playing VR games for two weeks, 1 hour per week. * Do a questionnaire on hygiene knowledge before and after receiving the education programme * Provide hand swabs and saliva samples before and after receiving the education programme
Подробное описание
This study aims to evaluate the effectiveness of a VR game (VRG)-based educational program on hygiene practices among primary schoolchildren in Hong Kong. The research design employs a randomized controlled trial with repeated measures.
Participants will be primary schoolchildren aged 6 to 12 who can communicate and read in Chinese. To minimize selection bias, children will remain unaware of their group assignments. The sample size calculation aims for a statistical power of at least 0.8, targeting 2160 participants across 18 school clusters. Thirty-six local primary schools will be randomly assign to the intervention group or the control group in a ratio of 1:1.
The pilot phase will refine the VRG educational program based on feedback from a previous intervention. Two schools will be selected for this pilot, where trained teachers will assist in student recruitment. The main intervention will involve an VRG-based educational program delivered over two to three weeks. Children in the intervention group will engage with VRGs that cover topics such as SARS-CoV-2 and influenza virus transmission, hygiene practices, importance of rapid testing and vaccination in the prevention of upper respiratory tract infections. The control group will receive standard community health education and will be invited to participate in the VRG program after the intervention period.
Each child's involvement will last six months, with assessments occurring at baseline (T1) and at two subsequent intervals: immediately-post (T2), 1-month post (T3). Data collection will include demographic data, questionnaire to assesses hygiene knowledge, videos to record handwashing practices, hand swabs to measures bacterial loads on hands and saliva samples to tests for respiratory viruses.
Вмешательства
- Другое VR game -based education program
The schoolchildren in the intervention group participate in an innovative VR game-based educational programme featuring: (1) Web-based health education on (i) SARS-CoV-2 and Influenza virus transmission, (ii) proper hand and respiratory hygiene practices and (iii) the importance of rapid screening and vaccination in the prevention of upper respiratory tract infections.
Первичные конечные точки
- Change from baseline in the compliance with hygiene practices immediately after intervention [Срок оценки: Day 0, Month 1, Month 2]
- Change from baseline in the number of participants who comply with hand washing procedures immediately after intervention [Срок оценки: Day 0, Month 1, Month 2]
- Change from baseline in the number of bacteria on the hands of the participants immediately after intervention [Срок оценки: Day 0, Month 1, Month 2]
- Change from baseline in the vaccination uptake rates by the participants immediately after intervention [Срок оценки: Day 0, Month 1, Month 2]
Критерии участия
Критерии включения
- Primary schoolchildren aged 6-12 years.
- Able to communicate in Chinese and to read Chinese.
Критерии исключения
- Reported mental or physical health disorders.
- Participated in other health educational programs related to hygiene practices 2 months or less before recruitment.
Критерии приведены из реестра в оригинале (на английском). Окончательную оценку соответствия проводит исследовательский центр.
Здоровые добровольцы: Да
Дизайн исследования
- Распределение
- Рандомизированное
- Модель
- Параллельные группы
- Маскирование
- Простое слепое
- Основная цель
- Профилактика
Центры проведения
Китай · 1 центр
- The Hong Kong Polytechnic University — Гонконг
Идентификаторы
NCT: NCT07168759 · HMRF2025