Hand-Held Dynamometer Assessment: E-Sports Grip-Asymmetry Index as a Predictor of Wrist Pain
Ориентир для пациента и семьи
Простыми словами
Автоматическая сводка по структурированным данным реестра. Она помогает сориентироваться, но не заменяет официальный протокол или оценку врача.
- Что изучают
- В протоколе указаны: Pain Group, No-Pain Group.
- Кому может быть актуально
- Состояния в реестре: Wrist Injuries. Базовые параметры: 18 лет — 30 лет · Все.
- Что важно проверить
- Возраст, диагноз и пол — только базовые ориентиры. Предыдущее лечение, анализы и другие обязательные условия указаны ниже в критериях участия.
- Где проводится
- Египет
- Следующий шаг
- Сохраните исследование, покажите его лечащему врачу и уточните актуальный статус у исследовательского центра. Расходы, документы и поездка →
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Официальное название
Evaluation of Grip Strength Asymmetry Index in Professional E-Sports Athletes as a Predictive Measure for Wrist Pain
Обзор
This cross-sectional study investigates whether a simple Grip-Asymmetry Index (GAI) can predict self-reported wrist pain in professional e-sports athletes. Professional gamers (aged 18-30) who play at least 35 hours per week will be assessed using a Jamar dynamometer to measure maximal grip force in both hands. The study will compare GAI between two groups: those with wrist pain (≥3/10 on Visual Analog Scale during play) and those without pain. A GAI cutoff value for predicting wrist pain risk will be established through ROC analysis, with additional factors such as gaming hours, BMI, and sex incorporated into a multivariable logistic regression model.
Вмешательства
- Другое Pain Group
Professional e-sports athletes who report wrist pain rated at 3 or higher on a 10-point Visual Analog Scale during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease. - Другое No-Pain Group
Professional e-sports athletes who report minimal to no wrist pain (less than 3 on a 10-point Visual Analog Scale) during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.
Первичные конечные точки
- Grip-Asymmetry Index (GAI) [Срок оценки: Measured once at study enrollment]
Вторичные конечные точки (4)
- Maximal grip force in dominant hand [Срок оценки: Measured once at study enrollment]
- Maximal grip force in non-dominant hand [Срок оценки: Measured once at study enrollment]
- Wrist pain intensity during gaming [Срок оценки: Assessed at study enrollment, reflecting current pain experience during gaming activities]
- Weekly gaming hours [Срок оценки: Assessed at study enrollment, reflecting average from the past month]
Критерии участия
Критерии включения
- Professional e-sports athletes (receiving compensation for gaming activities)
- Age between 18 and 30 years
- Gaming for at least 35 hours per week
- For Pain Group: Reports wrist pain rated ≥3/10 on VAS during gaming activities
- For No-Pain Group: Reports minimal to no wrist pain (<3/10 on VAS) during gaming activities
Критерии исключения
- History of neurologic disease
- History of rheumatic disease
- Previous wrist surgery
- Recent wrist trauma (within 3 months)
- Use of pain medication within 24 hours of assessment
- Inability to perform grip strength testing
Критерии приведены из реестра в оригинале (на английском). Окончательную оценку соответствия проводит исследовательский центр.
Здоровые добровольцы: Да
Дизайн исследования
- Модель наблюдения
- Другое
Центры проведения
Египет · 1 центр
- Outpatient clinic of faculty of physical therapy, Ahram Canadian University — Al Ḩayy Ath Thāmin
Идентификаторы
NCT: NCT06978426 · AlHayah-1001