The Young Adults' Experiences With Virtual Reality (YAES VR) Study
Ориентир для пациента и семьи
Простыми словами
Автоматическая сводка по структурированным данным реестра. Она помогает сориентироваться, но не заменяет официальный протокол или оценку врача.
- Что изучают
- В протоколе указаны: Wendyverse VR food marketing experience, Nikeland VR non-food marketing experience.
- Кому может быть актуально
- Состояния в реестре: Population Health. Базовые параметры: 18 лет — 24 лет · Все.
- Что важно проверить
- Возраст, диагноз и пол — только базовые ориентиры. Предыдущее лечение, анализы и другие обязательные условия указаны ниже в критериях участия.
- Где проводится
- США
- Следующий шаг
- Сохраните исследование, покажите его лечащему врачу и уточните актуальный статус у исследовательского центра. Расходы, документы и поездка →
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Обзор
The purpose of this study is to test the effect of virtual reality (VR) food marketing exposure (versus VR non-food control) on snack consumption, purchase intention, hunger, and arousal in black and white young adults. Participants will be randomized to either the VR food marketing condition or VR non-food control. Study participation duration will be 2 hours during a one-time, single visit.
Подробное описание
Food marketing has been unequivocally linked to poor diet and risk of excessive weight gain in young people. Food companies disproportionately target Black consumers with more advertisements ("ads") and the least healthy ads, contributing to nutritional disparities and nutrition-related diseases. To expand their reach, food companies have developed virtual reality (VR) marketing experiences that are engaging, highly sophisticated, and may more powerfully elicit biological signals precipitating a motivation to consume foods. Yet, little is known about how exposure to VR food marketing influences biological and behavioral outcomes among Black young adults. The interactional role of food/nutrition insecurity and exposure to VR food marketing among Black young adults is also unknown. There is a critical need to understand the biological and behavioral effects of VR food marketing among Black communities while the technology is in its infancy.
Вмешательства
- Поведенческое Wendyverse VR food marketing experience
In the Wendyverse VR application ("app") participants can order from a Wendy's restaurant, play games, meet with others who may be visiting the Wendyverse, and access codes that can be used to obtain free food at physical restaurants. - Поведенческое Nikeland VR non-food marketing experience
In Nikeland VR app, participants can play sports, try on apparel, and engage with celebrity athletes.
Первичные конечные точки
- Snack consumption [Срок оценки: Post-VR exposure (up to 20 minutes)]
- Purchase intention via self-report questionnaire [Срок оценки: Post-VR exposure (~5-10 minutes)]
- Change in salivary flow [Срок оценки: Baseline, post-VR exposure (~5-10 minutes)]
- Change in electrodermal activity [Срок оценки: From baseline to post-VR exposure, up to 15 minutes]
Критерии участия
Критерии включения
- 18-24 years old;
- self-identify as Black or white in order to determine racial/ethnic differences in responses to unhealthy VR-based food and beverage marketing;
- self-report normal or corrected-to-normal vision from glasses or contacts;
- self-report comfort and ability to walk around within a VR paradigm;
- able to read, write, understand, and respond to all study materials (including the VR paradigm) in English
- residing in the NYC-metropolitan area in order to be available for in-person study
- capacity and willingness to provide consent
Критерии исключения
- report a history of disorders causing motion sickness or have a history of significant motion sickness, which could be triggered within the VR paradigm
- self-report dietary restriction, such as food allergies or veganism, which may lead to different effects when exposed to food marketing;
- Self-report disliking 50% or more of the snacks that will be offered during the laboratory test snack as determined by a score of 5 or less on the food preferences questionnaire, which may have a confounding effect on consumption;
- report being pregnant or breastfeeding, which may affect hunger;
- smoke or consume tobacco, which decreases salivary flow; or
- self-report being very hungry based on 100 mm VAS hunger rating, which minimizes the burden to participants to fast prior to the visit and maximizes the ability to detect differences between groups.Those excluded for being very hungry will have the option of returning to the visit on a different day.
Критерии приведены из реестра в оригинале (на английском). Окончательную оценку соответствия проводит исследовательский центр.
Здоровые добровольцы: Да
Дизайн исследования
- Распределение
- Рандомизированное
- Модель
- Параллельные группы
- Маскирование
- Открытое
- Основная цель
- Другое
Центры проведения
США · 1 центр
- NYU Langone Health — New York
Публикации
- Cassidy O, Boyland E, Persky S, Troxel AB, Elbel B. Examining the Effect of Virtual Reality-Based Fast-Food Marketing on Eating-Related Outcomes in Young Adults: Protocol for a Randomized Controlled Trial. JMIR Res Protoc. 2025 Sep 22;14:e69096. doi: 10.2196/69096. PMID 40982800
Идентификаторы
NCT: NCT06917391 · 24-00910 · 1K01MD019320-01A1