Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation
For patients and families
In plain language
An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.
- What is being studied
- The protocol lists: Exergame Applications Assessment.
- Who it may be relevant to
- Registry conditions: Geriatric, Elderly (People Aged 65 or More). Basic parameters: No limits · All.
- What needs checking
- Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
- Where it takes place
- Turkey (Türkiye)
- Next step
- Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Unsure about the terms? Read our patient guide →
Official title
Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation: A Delphi Study
Overview
This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.
Interventions
- Other Exergame Applications Assessment
The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games. This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor
Primary outcome measures
- Exergame Applications Evaluation Form-Geriatrics (EUDF-G): [Time frame: 1 week]
Secondary outcome measures (1)
- Game Demonstration Materials: [Time frame: 1 week]
Eligibility criteria
Inclusion criteria
- To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation,
- To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience,
- To approve the 'Informed Consent Form' regarding participation in the study.
Exclusion criteria
- Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),
- Failure to provide feedback within the specified timeframes,
- Withdrawing voluntarily at any stage of the study.
Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.
Healthy volunteers: Yes
Study design
- Observational model
- Other
Study locations
Turkey (Türkiye) · 1 center
- Balıkesir University — Balıkesir
Publications
- Wiemeyer J, Deutsch J, Malone LA, Rowland JL, Swartz MC, Xiong J, Zhang FF. Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research. Games Health J. 2015 Feb;4(1):58-62. doi: 10.1089/g4h.2014.0078. Epub 2014 Dec 3. PMID 26181682
Identifiers
NCT: NCT07562893 · 2026/44