Menu
Recruiting NCT07509489

Comparing Game-Based Reward Systems to Support Children's Engagement:

No phase Interventional Children

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Streak-based, Level-based, Combined: level and streak, Control.
Who it may be relevant to
Registry conditions: Children. Basic parameters: 9 years — 12 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Czechia
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Effect of Gamification-Based Incentive Schemes on Behavioral Adherence in Children

Overview

This Randomized Control Trial evaluates the impact of different gamification-based incentive schemes (levels, streaks and their combination) on adherence to target behaviors in children. Participants are randomized into four groups with different types of motivational frameworks.

Interventions

  • Behavioral Streak-based
    Participants use a mobile application with gamification elements. Daily completion of target behaviors maintains engagement streaks. Longer streaks unlock virtual items and higher-value financial rewards.
  • Behavioral Level-based
    Participants use a mobile application that incorporates gamification elements. Completing target behaviors within the app earns points, which contribute to progression through predefined levels. Advancement to higher levels results in higher financial rewards.
  • Behavioral Combined: level and streak
    Participants use a mobile application with gamification elements. Points earned from completing target behaviors contribute to level progression, while consecutive daily engagement unlocks streak-based rewards. Both mechanisms operate simultaneously to provide financial incentives for achievement and consistency.
  • Behavioral Control
    Participants use a mobile application that includes gamification elements (e.g., points, levels, or streak indicators) as part of the user interface. However, these in-app gamification features are not financially incentivized. Monetary rewards are determined by questionnaire compliance.

Primary outcome measures

  • Questionnaire adherence [Time frame: 14 days]

Eligibility criteria

Inclusion criteria

Children aged 9-12 years Regular smartphone use (at least 4 days per week) Has access to a smartphone throughout most of the day Brings a smartphone to school Owns a personal smartphone with a touchscreen Owns a smartphone with Android operating system (version 9 or higher) Has access to mobile internet on their device Is allowed to use a smartphone at school during breaks (e.g., lunch or longer breaks) for questionnaire completion and to wear a smartwatch Native Czech speaker

Exclusion criteria

Does not meet one or more of the inclusion criteria Has a sibling already enrolled in the study

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: No

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Single blind
Primary purpose
Other

Study locations

Czechia · 1 center
  • Palacky University — Olomouc

Identifiers

NCT: NCT07509489 · CZ.02.01.01/00/23_025/0008686

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗