Menu
Not yet recruiting NCT07500857

Gamification in Stoma Care Education for Nursing Students

No phase Interventional Stoma Care Education in Nursing Students Gamification Nursing Education Ostomy - Ileostomy or Colostomy

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Gamification-Based Stoma Care Education, Traditional Education.
Who it may be relevant to
Registry conditions: Stoma Care Education in Nursing Students, Gamification, Nursing Education, Ostomy - Ileostomy or Colostomy. Basic parameters: from 17 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Center list to be confirmed — check the primary protocol.
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

The Effect of the Gamification Method on Nursing Students' Learning of Stoma Care

Overview

his study aims to determine the effect of a gamification-based educational method on nursing students' learning of stoma care. The research will be conducted as a pretest-posttest, parallel-group randomized controlled experimental study. This research will be prepared under the guidance of the Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT) protocol, and the reporting of the randomized controlled study will be carried out under the Consolidated Standards of Reporting Trials (CONSORT). Participants will consist of fourth-year nursing students who voluntarily agree to participate in the study. After obtaining informed consent, participants will complete a descriptive characteristics form and the Stoma Care Knowledge Test. Randomization will be performed based on baseline knowledge levels, and participants will be assigned to experimental and control groups. Students' knowledge levels will be assessed using the "Stoma Care Knowledge Test," and their skills will be evaluated using a "Skills Checklist." Following baseline knowledge and skill assessment, the experimental group will receive gamified stoma care education, while the control group will receive standard education. The gamification intervention is designed based on the Werbach D6 Model and aims to enhance students' knowledge and skills in stoma care. Post-intervention knowledge and skill assessments will be conducted one week after the training. In addition, follow-up measurements will be performed four weeks later to evaluate the retention of knowledge and skills.

Interventions

  • Other Gamification-Based Stoma Care Education
    This intervention consists of a gamification-based stoma care education program designed according to the Werbach D6 Model. The game aims to enhance nursing students' knowledge and clinical skills in stoma care by increasing learning motivation and engagement.
  • Other Traditional Education
    Participants in the control group receive standard stoma care education based without any gamification components.

Primary outcome measures

  • Stoma Care Knowledge Assessment Test Description [Time frame: Timeframe: Before the intervention, one week after the intervention, and four weeks after the intervention]
  • Stoma Care Skills Checklist [Time frame: Before the intervention, one week after the intervention, and four weeks after the intervention]
Secondary outcome measures (1)
  • Student Evaluation Form on Teaching Methods [Time frame: Immediately post-intervention]

Eligibility criteria

Inclusion criteria

  • Nursing students who voluntarily agree to participate in the study
  • Students who are enrolled in the "Nursing Professional Practice" course for the first time
  • Students who have access to a mobile device (e.g., smartphone or tablet) and internet connection

Exclusion criteria

  • Students who have previously participated in or used any game related to stoma care
  • Students who do not attend the theoretical course
  • Students who do not participate in demonstrations or group activities
  • Students who do not complete any stage of the knowledge assessment
  • Students who do not complete any stage of the skill assessment
  • Students who provide incomplete or careless responses to data collection forms
  • Students who do not use or complete the game-based intervention

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: No

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Double blind
Primary purpose
Other

Study locations

Center list to be confirmed — check the primary protocol.

Publications

  • Tavares N. The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review. Nurse Educ Today. 2022 Oct;117:105484. doi: 10.1016/j.nedt.2022.105484. Epub 2022 Jul 27. PMID 35917707
  • Kulakaç, N., & Çilingir, D. (2024). The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial. Teaching and Learning in Nursing, 19(1), e126-e132.
  • Bayram, Ş., & Çalışkan, N. (2023). Mobile Serious Game on Nursing Students' Knowledge, Motivation, Satisfaction, and Views: Tracheostomy Care Example. Journal of Innovative Healthcare Practices, 4(2), 118-129.
  • Abselam-Ali, K., Capilla-Díaz, C., Reina-Prego, R., & Parra-González, M. E. (2024). Knowledge, self-efficacy, satisfaction, and self-confidence of nursing students for stoma care using active learning methods: a controlled experimental study.

Identifiers

NCT: NCT07500857 · 1492837

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗