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Recruiting NCT07440771

Effects of Traditional Game in School Going Children

No phase Interventional Child, Only

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: KH0-KHO game, free play activity.
Who it may be relevant to
Registry conditions: Child, Only. Basic parameters: 8 years — 12 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Pakistan
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Effects of Traditional Game on Agility and Reaction Time in School Going Children

Overview

This randomized controlled trial examines whether regular participation in the traditional game \*\*Kho-Kho\*\* improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health issues. The study will involve \*\*48 children (8-12 years)\*\* from selected schools in Sialkot, divided into an experimental group (Kho-Kho) and a control group (free play). The intervention will be conducted \*\*3 times per week for 6 weeks\*\*, and outcomes will be measured using the \*\*T-Test, Ruler Drop Test, and TOES\*\*. Data will be analyzed using \*\*SPSS v21\*\*, with ethical approval from \*\*Riphah International University, Lahore\*\*.

Detailed description

Physical activity and movement are essential for the brain's healthy development. Due to a lack of time to finish the curriculum, physical education is frequently overlooked in schools. As a result, school-aged kids don't get the prescribed 60 minutes moderate-to-vigorous physical activity each day. Their sedentary classroom schedule causes physical changes like obesity and a lack of fitness. Additionally, it has been shown that children's mental and physical health improves when they regularly engaged in physical activities. This experimental study investigated the effects of traditional game Kho-Kho which is low-cost, time efficient making it ideal for resource-constrained educational settings. The traditional South Asian tag game Kho-Kho has drawn increased interest due to its possible advantages for children and teenagers' physical, mental, and social development. In contrast to many contemporary sports, Kho-Kho requires quick reflexes, strategic thinking, agility, Cognition and collaborative behavior, which makes it a fun and culturally relevant substitute for physical education classes. The aim of this study is to assess whether consistent participation in Kho-Kho leads to measurable improvements in agility and Reaction time.

The study design will be a Randomized controlled trial. The data will be collected from Gov. Girls Higher Secondary School Karewali, Kids Montessori School, Ugoki, Sialkot. The study will be completed in 10 months after the approval of synopsis. 48 school going kids age ranged 8-12 years will be randomly assigned either into an experimental group (n= 24) or control group (n=24). The intervention, Kho-Kho game, consist of 2 Innings performed 3 times per week for 6 weeks. Control group includes Free play physical activity. All the referred participants will be assessed for the eligibility criteria. Guardians of participants fulfilling the eligibility criteria will be asked to sign the consent forms before entering them to the study. Agility will be measured by "T-Test". Reaction time will be measured by "Ruller Drop Test" and participation will be measured by TEST OF ENVIRONMENTAL SUPPORTIVENESS (TOES). The synopsis will be presented to the Research Ethical Committee of Riphah International University, Lahore, for ethical approval to conduct this study. Data will be analyzed through SPSS version 21.0

Interventions

  • Other KH0-KHO game
    A Kho Kho team has 12 players and is played on a rectangular court with two poles at each end and a central lane running through it. -free play activity The court is 27 by 16 m (89 × 52 ft), the distance between the two poles is 24 m (79 ft), and the width of the center lane is 30 cm (12 in). A match consists of two innings with each consisting of 9 min each .
  • Other free play activity
    The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education

Primary outcome measures

  • T-test agility run [Time frame: 6 week]
  • Ruller drop test [Time frame: 6 week]
Secondary outcome measures (2)
  • The Children's Memory Scale [Time frame: 6 weeks]
  • Test of environmental supportiveness : [Time frame: 6 weeks]

Eligibility criteria

Inclusion criteria

  • 8-12 years of school-going children
  • Give informed consent
  • physically healthy and medically fit to participate in physical activity
  • BMI within normal-for-age range to control for physical performance variability.

Exclusion criteria

  • presence of at least one of the following conditions: circulatory, respiratory and musculoskeletal diseases, neuropsychiatric disease, exercise induced anaphylaxis, morbid obesity
  • History of injury or surgery in the past 4 months
  • Currently participating in other structured sports training or agility-specific coaching program, or research procedures
  • Inconsistent attendance in the intervention sessions.

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: Yes

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Single blind
Primary purpose
Other

Study locations

Pakistan · 1 center
  • Imran Amjad — Lahore

Identifiers

NCT: NCT07440771 · REC/RCR & AHS/25/sadida nisar

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗