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Recruiting NCT07245862

Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use

No phase Interventional Adolescent Behavior Social Media Addiction Gaming Disorder Family Relations

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services, Control.
Who it may be relevant to
Registry conditions: Adolescent Behavior, Social Media Addiction, Gaming Disorder, Family Relations. Basic parameters: 11 years — 14 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Sweden
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use in a Child and Adolescent Population Within Social Services in Light of the New Social Services Law

Overview

The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics.

Detailed description

The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics. With digital media becoming one of the most prevalent leisure activities, excessive use has been linked to adverse outcomes, including depression, sleep disturbances, and family conflicts. Despite these concerns, there are no evaluated family-centered interventions in Sweden that address these issues comprehensively. This randomized controlled trial (RCT) aims to evaluate the effectiveness and feasibility of the S-FAME program, developed in collaboration with social services across two municipalities (Lund, Eslöv). The program integrates psychoeducation, cognitive restructuring, and social-emotional learning, focusing on both children and their families. It acknowledges that problematic screen use often develops within family contexts and aims to improve parenting practices and enhance parent-child relationships. The project aligns with the new Social Services Act, which will come into effect in July 2025, emphasizing easily accessible, preventive, and low-threshold interventions-so-called non-means-tested services. By targeting both individual and family needs, the intervention has the potential to reduce societal costs, enhance family well-being, and address health inequalities. With its innovative and scalable design, S-FAME provides a much-needed framework to tackle one of today's most pressing challenges in youth development- excessive screen use. We are a team of researchers with great experience in research as well as clinical work in the field of adolescence, social work and ANDTS (Alkohol, narkotika, droger, tobak och spel). The project is well established within the School of Social Sciences/Medical Faculty at Lund University, as well as within the innovation and development departments of two social services units. PI Emma Claesdotter-Knutsson (ECK), associate professor and senior consultant in child and adolescent psychiatry at Lund University/Region Skåne with major research areas of gaming, gambling and screens use. ECK has extensive clinical expertise and has played a key role at the Swedish Public Health Agency, contributing to the development of recommendations on child digital media use. PI ECK brings extensive experience and formal training in leading collaborative projects.

Interventions

  • Behavioral Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services
    The critical components include psychoeducation, cognitive restructuring, and social and emotional learning.his would be the first intervention offering help for both children and their parents. Such an intervention could be beneficial not only to individual families, but also to society at large by reducing societal costs, enhancing family well-being, and addressing health inequalities . the intervention is agroup intervention in 4 sessions with parents in one group and children in one group. T
  • Behavioral Control
    This group will recieve TAU == treat ment as usual depending on the practice at the Social service they belong to

Primary outcome measures

  • FCU [Time frame: Baseline; Post treatment; 1 month post treatment]
Secondary outcome measures (2)
  • SCREENS-Q (adapted) time (19) • PARCA for assessing aspects of parent-child relationship and parenting practices (22) • FCU five items measure parent-child warmth, and three items measure parent-child conflicts (23) [Time frame: Baseline; Post treatment; 1 month post treatment]
  • PARCA [Time frame: Baseline; Post treatment; 1 month post treatment]

Eligibility criteria

Inclusion criteria

  • family conflicts related to screen use
  • spaeks and udnerstand swedish

Exclusion criteria

  • se above

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: No

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Single blind
Primary purpose
Treatment

Study locations

Sweden · 1 center
  • Child and Adolescent Psychiatry Clinic — Lund

Identifiers

NCT: NCT07245862 · 2025-05262-01

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗