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Not yet recruiting NCT07189052

Virtual Reality Program for Managing Chronic Neck Pain

No phase Interventional Chronic Neck Pain

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Virtual Reality Rehabilitation, Conventional Rehabilitation.
Who it may be relevant to
Registry conditions: Chronic Neck Pain. Basic parameters: 18 years — 65 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Turkey (Türkiye)
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Effects of a Virtual Reality-Based Rehabilitation Program on Pain and Function in Individuals With Chronic Neck Pain

Overview

The goal of this clinical trial is to find out if a virtual reality-based rehabilitation program developed by our team can help people with chronic neck pain. The main questions it aims to answer are: * Does the VR program reduce neck pain? * Does it improve daily function and quality of life? Participants will: * Take part in a supervised virtual reality exercise program for 8 weeks, attending 3 sessions per week (24 sessions in total). * Each session will last about 45 minutes. * Complete tests and questionnaires about their pain, disability, and overall well-being before and after the program.

Detailed description

This trial evaluates a virtual reality (VR)-based rehabilitation program developed by our team for people with chronic neck pain, compared against conventional therapy (CT) delivered as standard physiotherapy. Both programs share the same exercise components (breathing, stretching, range-of-motion, and posture-strengthening); the VR arm provides a game-adapted version in an immersive "beach and ocean" setting via a head-mounted display. Participants in both arms attend 20-minute sessions, twice per week over the intervention period.  

VR-Based Rehabilitation (Intervention)

The VR treatment module is structured into four components that run continuously within a beach-themed scenario:

* Breathing component: Before gameplay, participants are taught diaphragmatic breathing. In VR, the avatar starts on a deck chair by the sea; on-screen prompts guide the participant to inhale while lifting the head toward the sky and exhale while lowering toward the sand (approx. 5 minutes).  * Stretching component: The avatar rides a jet-ski along the shoreline and the participant collects coins arranged bilaterally, promoting controlled neck movements within the stretching block.  * Range-of-motion component: Therapeutic tasks cue cervical flexion, extension, lateral flexion (right/left), and rotation (right/left) as part of the game flow, mirroring the clinical ROM targets.  * Posture-strengthening component: Gamified tasks reinforce postural and scapular control consistent with the conventional program's strengthening principles. 

Overall, the VR arm delivers the same exercise content as CT, but as a game-adapted version in an immersive beach setting via VR glasses. 

Conventional Therapy (Comparator)

The CT arm performs the same exercise categories as standard, therapist-guided physiotherapy with predefined sets/repetitions:

* Diaphragmatic breathing: 10 repetitions.  * Stretching: Trapezius (right and left) - 10 repetitions × 15 seconds each side.  * Neck ROM exercises: Flexion \& extension; right/left lateral flexion; right/left rotation - 10 repetitions × 5 seconds per movement.  * Posture-strengthening: Proprioceptive Neuromuscular Facilitation (PNF)-based scapular retraction - 3 sets × 10 repetitions (with facilitation at the start of each series). 

Dose \& schedule: Both arms follow 20-minute sessions, twice weekly; outcomes (e.g., pain, disability, kinesiophobia, quality of life) are recorded pre-/post-intervention (detailed in the Outcomes section).

Interventions

  • Other Virtual Reality Rehabilitation
    A virtual reality-based rehabilitation program including breathing, stretching, cervical range-of-motion, and posture-strengthening tasks delivered in a gamified seaside environment using a head-mounted VR display. Sessions will last 20 minutes, performed twice per week for 8 weeks (16 sessions total) under supervision.
  • Other Conventional Rehabilitation
    Standard physiotherapy including diaphragmatic breathing, trapezius stretching, cervical range-of-motion, and posture-strengthening with proprioceptive neuromuscular facilitation. Sessions will last 20 minutes, performed twice per week for 8 weeks (16 sessions total) under supervision.

Primary outcome measures

  • Pain Intensity [Time frame: Baseline and at the end of the study.]
  • Neck Disability [Time frame: Baseline and at the end of the study.]
  • Cervical Range of Motion [Time frame: Baseline and at the end of the study.]
  • Proprioception [Time frame: Baseline and at the end of the study.]
Secondary outcome measures (4)
  • Life Quality [Time frame: Baseline and at the end of the study.]
  • Kinesiophobia [Time frame: Baseline and at the end of the study.]
  • Treatment Adherence [Time frame: At the end of the study.]
  • Participant Satisfication [Time frame: At the end of the study.]

Eligibility criteria

Inclusion criteria

  • Age 18-65 years
  • Diagnosis of chronic neck pain (≥ 6 months duration)
  • Ability to participate in rehabilitation sessions
  • Willingness to provide written informed consent

Exclusion criteria

  • Previous adverse experience with virtual reality
  • Photophobia (UPSIS-12 score > 12)
  • Migraine (≥ 2 positive responses on ID-Migraine questionnaire)
  • Presence of any neurological deficit
  • History of spinal surgery
  • Medical conditions interfering with participation, including orthopedic, inflammatory, cardiovascular, rheumatologic, or vestibular disorders
  • Pregnancy
  • Epilepsy or other neurological conditions causing photosensitivity
  • Congenital spinal cord malformations

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: No

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Double blind
Primary purpose
Treatment

Study locations

Turkey (Türkiye) · 1 center
  • Hacettepe University Department of neurosurgery — Ankara

Publications

  • Ruf M, Welk T, Muller M, Merk HR, Harms J. Ventral cancellous bone augmentation of the dens and temporary instrumentation C1/C2 as a function-preserving option in the treatment of dens pseudarthrosis. J Spinal Disord Tech. 2010 Jun;23(4):285-92. doi: 10.1097/BSD.0b013e3181aac6ff. PMID 20110831

Identifiers

NCT: NCT07189052 · VRTR34T

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗