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Enrolling by invitation NCT07181772

Virtual Escape Room Education and Triage

No phase Interventional Student Education

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: virtual escape room, with Power point education.
Who it may be relevant to
Registry conditions: Student Education. Basic parameters: 18 years — 25 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Turkey (Türkiye)
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Evaluatıon of Trıage Education Gıven to Fırst And Emergency Aıd Students With a Vırtual Escape Room: A Randomızed Controlled Study

Overview

This study was planned as a randomized controlled experimental design to determine the effect of triage training given to First and Emergency Aid students via a virtual escape room. This research aims to increase the triage knowledge of First and Emergency Aid students and to develop an alternative training method for healthcare professionals working in the prehospital field. The research hypotheses are: Hypothesis 0: Training provided to First and Emergency Aid students using a virtual escape room has no effect on triage knowledge. Hypothesis 1: Training provided to First and Emergency Aid students using a virtual escape room has an effect on triage knowledge.

Detailed description

The study participants were identified as 122 people using Gpower. Data will be collected using a Personal Information Form, the Triage Information Scale, the Virtual Escape Room in Triage Training, and the Gaming Experience Scale.

Interventions

  • Behavioral virtual escape room
    Triage training will be taught to students in the experimental group for the first time through a virtual escape room game.
  • Behavioral with Power point education
    The control group was trained using the traditional method using power point.

Primary outcome measures

  • Triage knowledge scale [Time frame: 2 weeks]
  • GAMEX [Time frame: 2 weeks]

Eligibility criteria

Inclusion criteria

Emergency and first aid students Having a smartphone

Exclusion criteria

Not answering all the questions

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: Yes

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Single blind
Primary purpose
Health services research

Study locations

Turkey (Türkiye) · 1 center
  • Biruni University — Istanbul

Publications

  • Quek LH, Tan AJQ, Sim MJJ, Ignacio J, Harder N, Lamb A, Chua WL, Lau ST, Liaw SY. Educational escape rooms for healthcare students: A systematic review. Nurse Educ Today. 2024 Jan;132:106004. doi: 10.1016/j.nedt.2023.106004. Epub 2023 Oct 24. PMID 37924674
  • Lopez-Belmonte J, Pozo-Sanchez S, Lampropoulos G, Moreno-Guerrero AJ. Design and validation of a questionnaire for the evaluation of educational experiences in the metaverse in Spanish students (METAEDU). Heliyon. 2022 Nov 2;8(11):e11364. doi: 10.1016/j.heliyon.2022.e11364. eCollection 2022 Nov. PMID 36387471
  • Löffler, E., Schneider, B., Zanwar, T., & Asprion, P. M. (2021). Cysecescape 2.0-a virtual escape room to raise cybersecurity awareness. International Journal of Serious Games, 8(1), 59-70.

Identifiers

NCT: NCT07181772 · 2024-BİAEK/07-37 · 12-2025-01-50

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗