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Recruiting NCT07109830

Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills in Children With Motor Impairments

Observational Children With Motor Impairments

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Cognitive assessment, NEPSY-II.
Who it may be relevant to
Registry conditions: Children With Motor Impairments. Basic parameters: 7 years — 16 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Canada
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Utilizing an Electroencephalography-Based Brain-Computer Interface Game to Evaluate Cognitive Skills in Children With Motor Impairments

Overview

This project aims to validate an EEG-based brain-computer interface (BCI) game as a cognitive assessment tool for children with motor impairments. Traditional cognitive assessments often rely on motor responses, which may underestimate the abilities of children with limited mobility. By using BCI technology, which captures brain activity directly, the study seeks to bypass these limitations and offer a more inclusive, engaging, and accurate assessment method. The research consists of three papers: 1. Pilot Study: Tests the feasibility of the BCI game, comparing BCI and keyboard controls, and examines alignment with NEPSY-II cognitive subtests. 2. Validation Study: Investigates the convergent validity of the BCI game in typically developing children by correlating game performance with standardized cognitive test scores. 3. Adaptation Study: Compares game performance between neurotypical children and children with motor impairments to evaluate the game's inclusivity and adaptability. The project utilizes the Emotiv Flex 2 EEG system and focuses on cognitive domains such as attention, working memory, and inhibition. The ultimate goal is to develop a reliable, equitable tool for assessing cognition in children with diverse motor abilities.

Interventions

  • Diagnostic test Cognitive assessment
    Cognitive assessment using BCI-game
  • Diagnostic test NEPSY-II
    Standardized cognitive assessment

Primary outcome measures

  • Neuropsychological assessment (NEPSY-II) [Time frame: "Baseline (Day 1): NEPSY-II will be administered during the single study session at the same visit as the BCI game."]
  • BCI game metrics [Time frame: Baseline (Day 1; during the single study visit)]

Eligibility criteria

Inclusion criteria

  • Children with and without motor impairments.
  • Ages 7-16.
  • Understand simple commands

Exclusion criteria

  • Vision impairment

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Study design

Observational model
Other

Study locations

Canada · 2 centers
  • University of Alberta — Edmonton
  • University of Alberta — Edmonton

Identifiers

NCT: NCT07109830 · Pro00153206

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗