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Recruiting NCT06991621

The Effect of Situation Puzzle Games on Nursing Students' Death Anxiety and Meaning in Life

No phase Interventional Death Anxiety

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Puzzle game, Manual Education.
Who it may be relevant to
Registry conditions: Death Anxiety. Basic parameters: from 18 months · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
China
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Mechanisms and Design Framework Study of Gamified Education in Professional Identity Formation for Medical Undergraduates

Overview

Goal of this interventional study The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions: Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life? Can the scenario-based puzzle educational game reduce death anxiety in nursing students? What are nursing students' experiences and perceptions of this educational game? Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention. Participants will: Be recruited through campus posters Be randomly assigned to either the intervention or control group and complete baseline questionnaires In the control group: Receive death education manuals twice weekly for 3 weeks In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period

Interventions

  • Other Puzzle game
    Scenario-based puzzle game sessions (group format)
  • Other Manual Education
    Standardized death education manual distribution

Primary outcome measures

  • Death Anxiety [Time frame: Week 0, Week 3]
  • Meaning in Life [Time frame: Week 0, Week 3]

Eligibility criteria

Inclusion criteria

  • Third-year full-time undergraduate nursing students
  • Completed clinical observation training but not yet entered clinical internship phase
  • Aged ≥18 years
  • Provide informed consent and voluntarily participate in the study

Exclusion criteria

  • Participated in similar death education interventions within the past 3 months
  • Diagnosed with severe mental or psychological disorders
  • Currently on a leave of absence (academic or personal)

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: Yes

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Open label
Primary purpose
Other

Study locations

China · 1 center
  • School of Nursing, China Medical University — Shenyang

Identifiers

NCT: NCT06991621 · Situation puzzle games-2025 · 2024-FC7

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗