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Recruiting NCT06978426

Hand-Held Dynamometer Assessment: E-Sports Grip-Asymmetry Index as a Predictor of Wrist Pain

Observational Wrist Injuries

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Pain Group, No-Pain Group.
Who it may be relevant to
Registry conditions: Wrist Injuries. Basic parameters: 18 years — 30 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Egypt
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Evaluation of Grip Strength Asymmetry Index in Professional E-Sports Athletes as a Predictive Measure for Wrist Pain

Overview

This cross-sectional study investigates whether a simple Grip-Asymmetry Index (GAI) can predict self-reported wrist pain in professional e-sports athletes. Professional gamers (aged 18-30) who play at least 35 hours per week will be assessed using a Jamar dynamometer to measure maximal grip force in both hands. The study will compare GAI between two groups: those with wrist pain (≥3/10 on Visual Analog Scale during play) and those without pain. A GAI cutoff value for predicting wrist pain risk will be established through ROC analysis, with additional factors such as gaming hours, BMI, and sex incorporated into a multivariable logistic regression model.

Interventions

  • Other Pain Group
    Professional e-sports athletes who report wrist pain rated at 3 or higher on a 10-point Visual Analog Scale during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.
  • Other No-Pain Group
    Professional e-sports athletes who report minimal to no wrist pain (less than 3 on a 10-point Visual Analog Scale) during gaming activities. These participants play video games professionally for at least 35 hours per week, are between 18-30 years old, and have no history of neurologic or rheumatic disease.

Primary outcome measures

  • Grip-Asymmetry Index (GAI) [Time frame: Measured once at study enrollment]
Secondary outcome measures (4)
  • Maximal grip force in dominant hand [Time frame: Measured once at study enrollment]
  • Maximal grip force in non-dominant hand [Time frame: Measured once at study enrollment]
  • Wrist pain intensity during gaming [Time frame: Assessed at study enrollment, reflecting current pain experience during gaming activities]
  • Weekly gaming hours [Time frame: Assessed at study enrollment, reflecting average from the past month]

Eligibility criteria

Inclusion criteria

  • Professional e-sports athletes (receiving compensation for gaming activities)
  • Age between 18 and 30 years
  • Gaming for at least 35 hours per week
  • For Pain Group: Reports wrist pain rated ≥3/10 on VAS during gaming activities
  • For No-Pain Group: Reports minimal to no wrist pain (<3/10 on VAS) during gaming activities

Exclusion criteria

  • History of neurologic disease
  • History of rheumatic disease
  • Previous wrist surgery
  • Recent wrist trauma (within 3 months)
  • Use of pain medication within 24 hours of assessment
  • Inability to perform grip strength testing

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: Yes

Study design

Observational model
Other

Study locations

Egypt · 1 center
  • Outpatient clinic of faculty of physical therapy, Ahram Canadian University — Al Ḩayy Ath Thāmin

Identifiers

NCT: NCT06978426 · AlHayah-1001

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗