Augmented Reality Location-Based Games on Physical Activity
For patients and families
In plain language
An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.
- What is being studied
- The protocol lists: AR location-based game.
- Who it may be relevant to
- Registry conditions: Physical Activity, Quality of Life. Basic parameters: from 40 years · All.
- What needs checking
- Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
- Where it takes place
- Taiwan
- Next step
- Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
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Official title
The Impact of Augmented Reality Location-Based Games on Physical Activity in Middle-Aged and Older Adults.
Overview
This study aims to examine the effects of an augmented reality location-based game intervention on behavioral and psychological factors related to physical activity among middle-aged and older adults. The study adopts a quasi-experimental design, targeting community-dwelling individuals aged 40-59 or 60 and above, who engage in sedentary work patterns exceeding 6 hours daily. Recruitment is scheduled to commence in February 2025 at the Xinyi Health Service Center in Taipei City. Participants will be assigned to either the experimental group or the control group based on enrollment timing. A minimum of 41 participants will be recruited, divided into two experimental groups and two control groups. The experimental group will participate in an augmented reality location-based game featuring different step count goals every two weeks, daily step count reporting, and goal achievement encouragement. The control group will maintain their usual routines without any intervention. The intervention will last for 8 weeks. Research instruments will include a basic demographic questionnaire, the short-form Taiwan Physical Activity Questionnaire, the Exercise Self-Efficacy Scale, the Exercise Motivation and Barriers Scale, blood pressure measurements, and the Quality of Life Scale.
Interventions
- Behavioral AR location-based game
This study aims to utilize the AR location-based game Pikmin Bloom to gradually encourage middle-aged and older adults in the community to develop a habit of walking outdoors. A step goal will be set every two weeks to progressively increase daily walking activity. By integrating the AR game with a LINE chatbot for feedback and engagement, this approach aims to motivate older adults, enhance their willingness to go outside, and increase their daily step count.
Primary outcome measures
- International Physical Activity Questionnaire short-form [Time frame: Baseline, through study completion, an average of 12 weeks]
- Exercise Self-Efficacy Scale [Time frame: Baseline, through study completion, an average of 12 weeks]
- The Exercise Motivation and Barriers Scale [Time frame: Baseline, through study completion, an average of 12 weeks]
- WHO Quality of Life Scale. [Time frame: Baseline, through study completion, an average of 12 weeks]
Secondary outcome measures (2)
- Blood pressure [Time frame: Baseline, through study completion, an average of 12 weeks]
- Body composition [Time frame: Baseline, through study completion, an average of 12 weeks]
Eligibility criteria
Inclusion criteria
- Meet one of the following conditions: middle-aged to senior citizens aged 40 to 59 years old or senior citizens aged 60 years old or older who work more than 6 hours a day in a sedentary lifestyle
- Able to walk independently without the use of aids.
- Have a smart phone with an application (Pikmin Bloom) that can be installed and can access the Internet and GPS.
Exclusion criteria
- Patients who have been diagnosed by a doctor as suffering from dementia, mental illness or major diseases.
- Those who are unable to do intense exercise as mentioned in the medical advice.
- Those who cannot go out for long time, such as family caregivers.
- Those who have regular exercise habits: average daily steps over 5,000 steps or 30 minutes of leisure-type physical activity more than 3 times a week.
- Those who will not use the AR adaptive game (Pikmin Bloom) at the end of the 2-day test period.
Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.
Healthy volunteers: Yes
Study design
- Allocation
- Non-randomized
- Model
- Parallel assignment
- Masking
- Open label
- Primary purpose
- Prevention
Study locations
Taiwan · 1 center
- Taipei Medical University — Taipei
Identifiers
NCT: NCT06910995 · N202412060