Menu
Recruiting NCT06859749

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels: a quası-experımental Study

No phase Interventional Motivation Self Efficacy

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Education.
Who it may be relevant to
Registry conditions: Motivation, Self Efficacy. Basic parameters: 18 years — 50 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Turkey (Türkiye)
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels

Overview

This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer). H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method. H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method. H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.

Interventions

  • Other Education
    Students will be given a question-answer application. In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.

Primary outcome measures

  • Motivation average [Time frame: 1 months]

Eligibility criteria

Inclusion criteria

  • Being over 18 years of age,
  • Receiving education in an elderly care program,
  • Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Providing attendance during data collection processes.
  • Having a phone and internet that can enter Google forms.

Exclusion criteria

  • Being under 18 years of age,
  • Not cooperating,
  • Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Being absent.

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: Yes

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Single blind
Primary purpose
Health services research

Study locations

Turkey (Türkiye) · 1 center
  • Muş Alparslan University — Muş

Identifiers

NCT: NCT06859749 · guzel

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗