Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels: a quası-experımental Study
For patients and families
In plain language
An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.
- What is being studied
- The protocol lists: Education.
- Who it may be relevant to
- Registry conditions: Motivation, Self Efficacy. Basic parameters: 18 years — 50 years · All.
- What needs checking
- Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
- Where it takes place
- Turkey (Türkiye)
- Next step
- Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
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Official title
Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels
Overview
This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer). H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method. H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method. H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.
Interventions
- Other Education
Students will be given a question-answer application. In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.
Primary outcome measures
- Motivation average [Time frame: 1 months]
Eligibility criteria
Inclusion criteria
- Being over 18 years of age,
- Receiving education in an elderly care program,
- Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
- Providing attendance during data collection processes.
- Having a phone and internet that can enter Google forms.
Exclusion criteria
- Being under 18 years of age,
- Not cooperating,
- Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
- Being absent.
Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.
Healthy volunteers: Yes
Study design
- Allocation
- Randomized
- Model
- Parallel assignment
- Masking
- Single blind
- Primary purpose
- Health services research
Study locations
Turkey (Türkiye) · 1 center
- Muş Alparslan University — Muş
Identifiers
NCT: NCT06859749 · guzel