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Enrolling by invitation NCT06544239

Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players

No phase Interventional Asymmetric Limb Muscle Stiffness Recovery, Psychological Body Schema

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Virtual reality basketball asymmetric training, Traditional basketball asymmetric training.
Who it may be relevant to
Registry conditions: Asymmetric Limb Muscle Stiffness, Recovery, Psychological, Body Schema. Basic parameters: 17 years — 29 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
China
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Virtual Reality Basketball Asymmetric Training

Overview

This study exploring the effects of virtual reality basketball asymmetric training on the technical and tactical ability of professional basketball players (male and female) through the use of virtual reality devices.

Detailed description

The experimental conclusion of this study was obtained by comparing virtual reality basketball asymmetric training with traditional basketball asymmetric training (using cRCT random experimental grouping)

Interventions

  • Behavioral Virtual reality basketball asymmetric training
    This study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training
  • Behavioral Traditional basketball asymmetric training
    This study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training

Primary outcome measures

  • Effects of Asymmetric Training in Virtual Reality Basketball on The Complex Technical Completion Scores of Professional Basketball players [Time frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd]
  • Effects of Asymmetric Training in Virtual Reality Basketball on The Complex Technical Completion Rate of Professional Basketball players [Time frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd]
  • Effects of Asymmetric Training in Virtual Reality Basketball on Complex Tactics Scores of Professional Basketball Players [Time frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd]

Eligibility criteria

Inclusion criteria

  • Asymmetric limbs
  • Psychological defects
  • Joint stiffness
  • Amyotrophic lateral sclerosis

Exclusion criteria

  • Physically and mentally healthy individuals
  • Schizophrenia patients
  • Cognitive impairment patients

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: Yes

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Single blind
Primary purpose
Health services research

Study locations

China · 1 center
  • Shandong Provincial Sports Training Center — Jinan

Identifiers

NCT: NCT06544239 · University Putra Malaysia FPP

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗