Virtual Reality Asymmetric Training of Technology And Tactics for Professional Basketball Players
For patients and families
In plain language
An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.
- What is being studied
- The protocol lists: Virtual reality basketball asymmetric training, Traditional basketball asymmetric training.
- Who it may be relevant to
- Registry conditions: Asymmetric Limb Muscle Stiffness, Recovery, Psychological, Body Schema. Basic parameters: 17 years — 29 years · All.
- What needs checking
- Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
- Where it takes place
- China
- Next step
- Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Unsure about the terms? Read our patient guide →
Official title
Virtual Reality Basketball Asymmetric Training
Overview
This study exploring the effects of virtual reality basketball asymmetric training on the technical and tactical ability of professional basketball players (male and female) through the use of virtual reality devices.
Detailed description
The experimental conclusion of this study was obtained by comparing virtual reality basketball asymmetric training with traditional basketball asymmetric training (using cRCT random experimental grouping)
Interventions
- Behavioral Virtual reality basketball asymmetric training
This study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training - Behavioral Traditional basketball asymmetric training
This study established two experimental groups, namely the experimental group and the control group. The experimental group received virtual reality device assisted training, while the control group received traditional training
Primary outcome measures
- Effects of Asymmetric Training in Virtual Reality Basketball on The Complex Technical Completion Scores of Professional Basketball players [Time frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd]
- Effects of Asymmetric Training in Virtual Reality Basketball on The Complex Technical Completion Rate of Professional Basketball players [Time frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd]
- Effects of Asymmetric Training in Virtual Reality Basketball on Complex Tactics Scores of Professional Basketball Players [Time frame: Pretest:July 27th Post-test 1:August 25th Post-test 2:September 22nd]
Eligibility criteria
Inclusion criteria
- Asymmetric limbs
- Psychological defects
- Joint stiffness
- Amyotrophic lateral sclerosis
Exclusion criteria
- Physically and mentally healthy individuals
- Schizophrenia patients
- Cognitive impairment patients
Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.
Healthy volunteers: Yes
Study design
- Allocation
- Randomized
- Model
- Parallel assignment
- Masking
- Single blind
- Primary purpose
- Health services research
Study locations
China · 1 center
- Shandong Provincial Sports Training Center — Jinan
Identifiers
NCT: NCT06544239 · University Putra Malaysia FPP