Recruiting NCT06512675
Effects of an Exercise Program on Reaction Time and Mouse Accuracy in Recreational Video Game Players
For patients and families
In plain language
An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.
- What is being studied
- The protocol lists: Resistance combined with cardiovascular training.
- Who it may be relevant to
- Registry conditions: Quality of Life. Basic parameters: from 18 years · All.
- What needs checking
- Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
- Where it takes place
- United States
- Next step
- Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
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Overview
This study is intended to evaluate the effects of an exercise program on the change of electronic sports (esports) athletes' reaction time and mouse click accuracy. The benefits of participation are directly related to exercise, and include improved thinking, performance, sleep, and quality of life.
Interventions
- Other Resistance combined with cardiovascular training
Participants will undergo a 6-week exercise program designed under the supervision of a board certified sports medicine physician. The exercise program will consist of a 3 day per week schedule: Monday will be lower body resistance training, Wednesday will be aerobic exercise, and Friday will be upper body resistance training. Each session will be approximately up to 1 hour.
Primary outcome measures
- Change in participants' physical reaction time [Time frame: Baseline and up to 6 weeks after starting the program]
- Change in percentage of participants' mouse click accuracy [Time frame: Baseline and up to 6 weeks after starting the program]
Secondary outcome measures (2)
- Change in participants' number of target efficiency [Time frame: Baseline and up to 6 weeks after starting the program]
- Change in participants' clicks per second [Time frame: Baseline and up to 6 weeks after starting the program]
Eligibility criteria
Inclusion criteria
- Minimum age is 18, and there is no maximum.
- Must play video games for at least an average of one hour per week
- University of Miami College student or University of Miami Miller School of Medicine student
Exclusion criteria
- Individuals who are not able to participate in a full body exercise program, whether due to injury or an underlying medical condition
- Individuals who cannot comprehend basic instruction on exercise whether due to a cognitive impairment or language barrier (ie: non English speaker).
- Conditions that require further medical workup including History or symptoms of cardiac disease, family history of sudden cardiac death, sickle cell disease, history of exercise-related syncope, uncontrolled exercise-associated asthma, acute fractures, active infectious rash, symptoms of relative energy deficiency syndrome, eating disorders.
Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.
Healthy volunteers: Yes
Study design
- Allocation
- N/A
- Model
- Single group
- Masking
- Open label
- Primary purpose
- Other
Study locations
United States · 1 center
- University of Miami — Miami
Identifiers
NCT: NCT06512675 · 20250409