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Recruiting NCT06272825

Virtual Reality in Patients With Knee Osteoarthritis

No phase Interventional Knee Osteoarthritis Pain Quality of Life

For patients and families

In plain language

An automatic summary of structured registry data. It is an orientation aid, not a substitute for the official protocol or a physician assessment.

What is being studied
The protocol lists: Virtual reality, conventional rehabilitation.
Who it may be relevant to
Registry conditions: Knee Osteoarthritis, Pain, Quality of Life. Basic parameters: 40 years — 85 years · All.
What needs checking
Age, condition and sex are only basic indicators. Prior treatment, laboratory values and other mandatory requirements appear in the eligibility criteria below.
Where it takes place
Turkey (Türkiye)
Next step
Save the trial, show it to the treating physician, and confirm current recruitment with the study center. Costs, documents and travel →
Official title

Effectiveness of Virtual Reality in Patients With Symptomatic Knee Osteoarthritis

Overview

One of the main challenges facing the therapist in the treatment of adhesive capsulitis is to motivate the patient throughout conventional therapy. As noted in a recent review, individuals are more interested in leisure activities rather than performing repetitive tasks during therapy. Virtual reality (VR) is a three-dimensional computer-aided programme built with a system that creates virtual reality movements and generates a high amount of visual and sensory feedback during exercise. As a result, virtual reality (VR) has been used in many medical indications and has been shown to promote adherence to treatment by increasing patient motivation.

Detailed description

Different VR systems have been shown to be effective in individuals with kinesiophobia as well as stroke patients. Virtual reality guided exercise is a proven method already used in stroke, Parkinson's, cerebral palsy rehabilitation, vestibular rehabilitation and orthopaedic rehabilitation. However, there is limited data on its effectiveness in patients with adhesive capsulitis. This randomized controlled study will contribute to the literature by investigating the effects of VR based exercises in individuals with AC

Interventions

  • Other Virtual reality
    VR-based exercise program will be applied in addition to the conventional rehabilitation program, 5 days a week for a total of 3 weeks.
  • Other conventional rehabilitation
    The conventional exercise program will include 20 minutes(Transcutaneous Electrical Nerve Stimulation) TENS with conventional method, 4 minutes continue ultrason, 20 minutes hot pack.

Primary outcome measures

  • Visual Analog Scale [Time frame: Baseline]
  • Visual Analog Scale [Time frame: 3th week]
  • Visual Analog Scale [Time frame: 7th week]
  • The Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC) [Time frame: Baseline]
  • The Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC) [Time frame: 3th week]
  • The Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC) [Time frame: 7th week]
  • Biodex Balance System [Time frame: Baseline]
  • Biodex Balance System [Time frame: 3th week]
  • Biodex Balance System [Time frame: 7th week]
Secondary outcome measures (3)
  • Short Form 36 (SF36) [Time frame: Baseline]
  • Short Form 36 (SF36) [Time frame: 3th week]
  • Short Form 36 (SF36) [Time frame: 7th week]

Eligibility criteria

Inclusion criteria

  • Diagnosis of chronic (>3 months) knee osteoarthritis between the ages of 40-85
  • Kellgren and Lawrence Score ≥ 2 on knee radiograph
  • Visual Analogue scale result VAS 4-8

Exclusion criteria

  • Orthopedic surgery performed on the lower extremity
  • Cognitive dysfunction (Mini Mental Test Score <23)
  • Having received any treatment for knee osteoarthritis in the last 6 months
  • Following any ongoing exercise program (tai chi, pilates, yoga, fitness)
  • History of ligament and ligament injury around the knee

Criteria are shown verbatim from the registry (in English). Final eligibility is always assessed by the study center.

Healthy volunteers: No

Study design

Allocation
Randomized
Model
Parallel assignment
Masking
Double blind
Primary purpose
Treatment

Study locations

Turkey (Türkiye) · 1 center
  • Kırşehir Ahi Evran University Faculty of Medicine — Kırşehir

Publications

  • Wi, S. Y., & Kang, J. H. (2012). The effects of virtual reality interactive games on the balance ability of elderly women with knee osteoarthritis. Journal of Korean Society of Physical Medicine, 7(3), 387-393.
  • Lin YT, Lee WC, Hsieh RL. Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial. Ann Phys Rehabil Med. 2020 Nov;63(6):458-465. doi: 10.1016/j.rehab.2019.11.008. Epub 2020 Jan 22. PMID 31981832
  • Nambi G, Abdelbasset WK, Elsayed SH, Khalil MA, Alrawaili SM, Alsubaie SF. Comparative effects of virtual reality training and sensory motor training on bone morphogenic proteins and inflammatory biomarkers in post-traumatic osteoarthritis. Sci Rep. 2020 Sep 28;10(1):15864. doi: 10.1038/s41598-020-72587-2. PMID 32985509

Identifiers

NCT: NCT06272825 · 2023-19/140

Primary sources (government registries)

View this study on ClinicalTrials.gov ↗